About EASe Games

(NOW AVAILABLE! ) EASe Games represent a revolution in the development of software for children on the Autism spectrum and other children diagnosed with Sensory Processing Disorder, Auditory Hypersensitivity, Hyperacusis, Central Auditory Processing Disorder (CAPD) or Sensory Integration Disorder.

Click here to read therapist feedback from using EASe Games!

Click here to read the latest study of EASe Games at Brenau university

To purchase, or learn more about an EASe Game, click on the icons below.

EASe Offroad

 

EASe Off-RoadVision Play LLC, created the popular EASe (Electronic Auditory Stimulation effect) CD series in 1995 and has now created EASe Games, the first PC video game series designed especially for children with auditory and balance issues. EASe Games are not only fun to play, but stimulate the patient’s auditory/vestibular/visual sensory triad, to help them to manage noise, improve concentration and regulate balance.

EASe CDs are the original, and most widely employed disc-based auditory stimulation program in the world. Since 1996, tens of thousands of parents, thousands of therapists and hundreds of non profit organizations have used EASe CDs to teach auditory hypersensitive children to cope with noise. The April 2007 issue of The Journal for Occupational Therapy featured a study of the one of our distributors programs and found it produced a wide range of improvements in the test subjects and was recommended.

We recognize that encouraging an active child to sit and listen to music when they would rather be at play can be a challenge. Parents have regularly asked us if their child could play with toys or video games while listening to EASe CD’s. Our answer has always been, “Yes, with the sound down.”

Now our children can listen to their EASe CD audio, while enjoying stimulating, fun and nonviolent driving and flying video games.

Your child will love playing EASe Games. They will drive a powerful dune buggy up and down steep hills and cliffs, zoom over the snow in a snowmobile, fly a hovercraft over the ground and fly their airplane in the clouds! While EASe Game music stimulates the auditory/vestibular cochlea, the on-screen action challenges a child’s smooth pursuit and saccadic eye movement systems with constant stimulation of their sense of altitude, attitude and spatial orientation. Together, these systems engage and challenge the child to manage noise and integrate conflicting vestibular and visual information. This all happens in an exciting gaming environment.

EASe Games enable your child to drive nearly straight up and down cliffs, and spin and tumble over and over again, or zoom off through the clouds. If you watch your child play, you may notice your stomach getting queasy. This is the EASe game training your brain to habituate to visual disorientation. Linking this visual stimulation to our music-based auditory stimulation is a powerful agent for improving balance.EASe Off-Road

EASe Games are designed with your child in mind, with beginner levels designed to ease your child into the virtual world along with lots of higher difficulty levels to keep them engaged and challenged. EASe Games are simple to use. They require a minimum of controls, usually just the mouse and space bar.
EASe Off-Road

EASe Games are easy for parents to use. EASe Games will run on minimum computer systems, require minimum effort to install and are easy to setup. An adjustable timer controls the length of each EASe Game session in five-minute increments from five to thirty minutes, with an exciting applause at the end of the game and a scoreboard to encourage your child to play it again.

Your child deserves to have some fun, and to learn how to manage the noise that torments them and balance issues that cause them constant difficulty. Now you can help them with EASe Games!

Recommended System:

– Windows 2000, XP, Vista, and 7
– 2GHz processor
– 1GB of RAM
– 64 MB video card
– 400 MB available space

TECHNICAL SUPPORT – If you have an EASe game, and are having technical difficulties running it on your computer, there is help! Click the “Technical Support” menu item on this page for instructions on how we can help you resolve your issue.

Click on the thumbnails for a better look at each EASe Game!

Technical Support

NEW – Potential screen resolution issue with some laptop computers.

If you start EASe Funhouse and get a Windows error stating that the computer could not change to the required screen resolution, here is the simple fix.

Before starting EASe Funhouse, right click on your desktop, scroll down in the little window and click on Properties. You will then have the Display Properties window open. Click on the Settings tab. Then slide the Screen resolution slider to 1024 X 768 resolution. Click Apply and when asked if you want to keep the screen resolution, click Yes. Then close the Display Properties box and start EASe Funhouse. The game should start properly.

When starting the game, click on the Settings tab and adjust the screen resolution for 1024 X 768. click Apply and then OK. Then start the game.

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Because PCs vary so greatly in age, capability and configuration, it is sometimes difficult to know if a computer is capable of running a particular program. If you’re having technical difficulties with your EASe game, we have tried to make it simple for you to diagnose the problem. Your system information for the computer running the EASe game would be helpful in determining the source of the problem.

You can get this information by doing the following:

1. Open up the Windows “Start” menu.
2. Pick “Run…”
3. Type “dxdiag” and hit “OK”. You should get a window that says “DirectX Diagnostic Tool”.
4. In the DirectX Diagnostic Tool window, click the “Save All Information…” button down at the bottom.
5. When prompted, save the information text file to your hard drive or desktop (don’t forget where you put it).
6. Attach the file you just saved to an e-mail and send it to bill@vision-audio.com

Thanks for your patience!

These screenshots were taken from a PC running Windows XP – yours may look different, but the process is the same.

run dxdiag

 

dxdiag_large